

- #Pano2vr keep pano orientation while moving skin#
- #Pano2vr keep pano orientation while moving software#
Tilt: Current position of Point Hotspot along the vertical axis of the panorama: can be manually defined Pan: Current position of Point Hotspot along the horizontal axis of the panorama can be manually defined Target: Dropdown with options or manually defined Link Target URL: Automatically generated or manually defined Title: Automatically generated or manually defined Skin-ID: Automatically generated or manually defined Type: Dropdown with 5 fixed options URL, Tour Node, Image, Video & Info ID: Automatically generated or manually defined When you add a Point Hotspot to panorama it comes with a set of Properties. Hotspot Templates are managed within the ‘Skin Editor’ Point Hotspots Point Hotspots work in conjunction with Hotspot Templates. Point Hotspots are managed within the ‘Viewer’ The Point Hotspots function is to define a point of interactivity in your panorama and they move with the panorama. (Figure #1)īefore we start it’s helpful to have a good understanding of Hotspots as they are one of the essential elements in a Pano2VR project. In fact, productivity is increased as changes made to a single element can be applied globally and Hotspot Actions are in one element.
#Pano2vr keep pano orientation while moving skin#
Using Logic Blocks, Actions and Action Filters you can even manage multiple Point Hotspots from a single Hotspot Template.Īs an example the single node project we will be starting with is built with 3 Point Hotspots and 3 Skin Components resulting in a total of 26 unique elements in the tree.Īfter “Trimming the Tree” the tree will contain only 14 unique elements a 56% reduction in the number of elements all without any loss of functionality. I will take you step by step through “Trimming the Tree” and you will learn how reduce the number of elements that have similar functionality, within the tree. In this tutorial I’m going to take a look at a process that I call “Trimming the Tree”. However during the development of a project the skin can be quite complex and requires the management of a large number of skin elements, such as interactive Components, Actions and Logic Blocks.

The Skin Editor allows us to create unique User Interfaces and Interactivity inside our tours.

#Pano2vr keep pano orientation while moving software#
Once you start working in Pano2VR you quickly realise that the Skin Editor is a very powerful part of the software application.
